Select a wave to view/edit its enemy composition. Boss waves (10, 20, 30...) have special bosses.
COPY THIS CONFIGURATION:
SPRITE TURN POINTS
Click path # to toggle turn point
Left-click: Add point
Click point: Select
Delete/Backspace: Remove
Right-click: Remove last
Green = Start
Red = End
Orange = Turn
Cyan = Selected
Choose your name and avatar to begin your Pokemon journey!
Select 3 Pokemon to begin your journey. Click a Pokemon to see its stats, then click SELECT to add it to your team.
Drag sprites to center them. The crosshair shows the center point where the sprite will be positioned on the path.
Eevee can evolve into many forms! Pick the one that suits your playstyle.
Click any element to select it. Use controls below to adjust.
Burn: Deals fire damage over time. Damage ticks every few frames for the duration.
Poison: Deals poison damage over time. Steady damage per tick.
Toxic: Stacking poison - each hit adds a stack, increasing damage over time!
Freeze: Completely stops enemy movement for the duration.
Paralysis: Chance to stun enemies, stopping them briefly.
Sleep: Puts enemies to sleep - they stop moving until hit again.
Confusion: Confused enemies may walk backwards!
Curse: Stacking DoT - 0.5% max HP per second per stack (max 10 stacks).
Slow: Reduces enemy movement speed by the percentage shown.
Stun: Chance to completely stop enemies for a brief moment.
Knockback: Pushes enemies backwards along the path.
Teleport: Chance to send enemies back along the path!
Pierce: Projectiles pass through and hit multiple enemies in a line.
AOE (Area of Effect): Attacks deal splash damage to nearby enemies.
Multi-Shot: Fires multiple projectiles at once, hitting multiple targets.
Chain: Lightning chains between multiple enemies, dealing reduced damage to each.
First Strike: Bonus damage multiplier on the first hit to each enemy.
Crit (Critical Hit): Chance to deal 2x damage. All Pokemon have base 5% crit.
DMG (Damage): Base attack power per hit. Increases with level.
RNG (Range): How far the Pokemon can attack. Higher = better coverage.
RATE: Attack speed. Lower number = faster attacks!
Lifesteal: Chance to restore 1 player life on hit! (1% base, 5% evolved)
Execute: Deals bonus damage to low HP enemies (below 25% health).
Armor Break: Reduces enemy armor/shield, making them take more damage.
Mark: Marks enemies - marked targets take bonus damage from all sources!
Trap: Creates webs that slow enemies significantly for the duration.
Reveal: Can see and target invisible enemies that others cannot hit.
Damage Aura: Boosts damage of nearby allied towers! Great for buffing your team.
Attack Speed Aura: Increases attack speed of nearby towers.
Range Aura: Increases attack range of nearby towers.
Gold Bonus: Increases gold earned from enemies killed nearby.
Immune: The enemy is completely unaffected by this status effect. Your attacks will deal damage but the effect won't apply.
Resist: The enemy has partial resistance. Status effects have reduced duration or effectiveness (typically 50% reduced).
Effect Types:
PSN = Poison STN = Stun SLW = Slow
FRZ = Freeze BRN = Burn PAR = Paralysis
Attack sounds speed up with game speed. Music stays constant.
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